Would you let the dead into your head?

As a part of the massive Integrated Projects on Pervasive Gaming (IPerG) the company P worked as lead designer and co-writer on the showcase game Momentum produced in collaboration with Swedish Institute of Computer Science. The game featured a plethora of experimental wireless devices enabling the players to sense and affect the invisible magical landscape of Stockholm and fight the gray forces of conformity. Centered around the player headquarters in the abandoned nuclear reactor R1, hundreds of feet below the city streets, the game had no borders in space and ran for a full month.

Momentum was the second part in the continuing Prosopopeia series, dealing with posession and technical communication with the dead. Many characters, themes and storylines from Momentum continued to live on in The Truth About Marika, the Emmy nominated patricipatory drama created in collaboration with Swedish Telivision.

Read the full report on Momentum on the official post-mortem site.

The game was held in october 2006.

Early snapshot from the design process. Glove able to detect magic hotspots. Saving 93 - Strike team Esh - Antenna Occult technology used by the players.

Saving 93 - Finding Babij Jar - Ritual R-One - The reactorpit. The players head quarters was located below ground that previously held Swedens firs nuclear rector. Player using ITC(Inter Trans Communication)-rig to communicate with spirits in the afterlife.

Player using ITC(Inter Trans Communication)-rig to communicate with spirits in the afterlife. Player using ITC(Inter Trans Communication)-rig to communicate with spirits in the afterlife.

External website / More pictures